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I noticed you are looking for testers how does that work do I need any qualifications or do you just need people to test for bugs and stuff I'd be happy to help any way I can. I lost my RMN login info so I can only respond on this platform.

Thanks very much! :DDD I got some more testers over DMs and Twitter, so I'm good now, but thanks a bunch for asking!

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No problem and congratulations on almost completing the project it must have been a huge undertaking. I'll def write a thorough review on the game once I finish it but I'm pretty sure I'm gonna love it. 

Thank you! :DDD It's been almost five years in the making so yeah there's a lot there! I'm so excited to get everything done!

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I'm getting more and more excited to play the full version of this game. Can't wait to play and review the full version. From what I've experienced so far it's all positive can't wait to unlock the mystery of the creepy ass Mayor.

Huge thank you! :DDD I'm hard at work, and hope to have it finished in roughly a month or two! (crosses fingers) 

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That's awesome!! Take your time though no rush it will be worth the wait most definitely and thank you for making quality games RPGs are the best. 

Awesome job!  Enjoyed immensely.  Laura K Buzz pointed me here and I'm glad she did. 


A few notes from my play-through:

Bug:  Some of the monsters have double & triple attacks - they hit 3x with one action.  If you have batting stance active, they will trigger a counter attack.  However, if they die from the first counter attack, the second and third strikes still go off (and trigger additional counters that don't hit anyone).  Potentially, the creature could both die, and kill you in the same turn.

UI: I'd really like to be able to see the enemy info without needing to pick an attack and cycle through each enemy.  Once you reach the school, you're battling 4-5 monsters and trying to keep track of of enemy types, status buffs/ailments active, and health.  It's a lot. Are there any plans to add an enemy list to the battle screen?

Clarity: When the vines in the school die,  could they leave a more noticeable trace?  I cleared one of the plant bosses, and then couldn't find the doorway that had been blocked. 


Keep up the amazing work, I'll watch for the final version!

Thanks very much! I'm so glad you enjoyed the game!

Thanks also for the bug reports and suggestions! Some of them are known issues: unfortunately, I'm not a programmer, so I'm working within the limits of the RPG Maker program.  That counter-attack one's been one that's been bothering me for years. I'm still searching for a solution but I'll see if I can get any scripters to help.

I can definitely make the vines leave a more definite trace when they die! That's a very good idea, I'll work on implementing that ASAP.

The enemy list would also be pretty helpful, I imagine. I'll brainstorm on that and see if I can figure out a way I can implement it.

Thanks again! 

This is a really good game, the graphics kind of reminded me of Earthbound except with a more female central cast. Keep up the good work on this game and I can't wait for the finished product when it comes out

Thanks so much! :DDD I hope to have it done sometime in early 2020 ^_^

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I found a bug. After Alicia and Marian get separated, Marian doesn't return to the party. After Lamar joins, she joins the party, but her psychic is disabled in battle. She can learn skill but she can't use them.

Oh wow, that's a serious bug, and I've never heard it before! So you went through the whole game up to Lamar with just Alicia? I'm sorry, that must have been annoying.

I'll replay that part of the game and see if I can find out what happened. Do you remember if the Inner Parasite battle happened? It's when Miriam rejoins and gets her powers unlocked.

Would you like a version of the game with something added to unlock Miriam's abilities? I can put something in the school for you.

No, it wasn't annoying, just weird. Yes, the Inner Parasite battle happened. It would be lovely, but useless, since I'm in the endgame save room. If you want, I could send you the save file. 

Thanks, but I don't think that'd help. I know what switch needs to be on for Miriam to learn skills, I'm just not sure how this happened, as I haven't been able to replicate it.

The only way I can think of is if you killed the Parasite before turn 4, when Miriam is supposed to return and help (which is also when her skill-learning unlocks) but that's supposed to be impossible, as all attacks are supposed to just do 1 damage to it.

All I can do at this point is apologize and set in countermeasures to make sure this doesn't happen to anyone else. I'll make sure that the start of the new content in the final build checks to make sure Miriam can learn skills as well, so you should be able to still use your save. Sorry that I don't have a better answer, but thank you very much for reporting this.

Thanks for the help.

you are very talented at making games I'm 34 and have been playing rpg's since I was in my single digits and I really like your work you have something that other creators lack being able to draw or have someone on your team that can draw is a plus having amazing 3d graphics doesn't hold a candle to a good story and fun battle system with good characters that actually grow during the game an rpg is like a journey and your supposed to grow with it that's what I've always believed and really don't care if people think I sound corny keep doing what your doing you might make the next xenogears or chrono trigger one day you are that talented.

That's high praise, as Chrono Trigger and Xenogears are two of my all time favorites! Thanks very much! I'll keep making games ^_^

your welcome thanks for the awesome gaming experience 

Plucky protagonist armed with a baseball bat? Check. Cute sidekick niece who needs saving? Check. Slightly sanctimonious demon seeking to assist plucky protagonist in her mission? Check check!

Honestly, RPGs are my favourite genre and this quirky little funfest has jumped right into my favourites amongst the indie offerings I've come across.

The characters are amazing, the battle system is easy to get to grips with and fun to play around with, the story is a rollercoaster of humour, wackiness and horror and I just love everything about it!

I'm not all the way through the 60% that's here so far, but I can't wait to finish it off and I can't wait to play more! Keep up the awesome work, this is amazing! =)

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