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How does the magic number work? Is it a percentage, or a count? What qualifies as a "secret"?

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Here's a link to a translation key I made in mspaint. https://imgur.com/a/7290215-rZ3jDcv

Z is never used in the second font AFAIK.

Grinding for fortune tickets in the Mind Mines SUCKS. It gets really boring really quickly. What if you could pay a multiple of the entrance fee to multiply the tickets you find?

BUG REPORT: When I go to check on the kids in the bunker, they don't disappear from the building near the school.

Thanks for finding that! Seems there's a small window of time where they both exist, I'll have to figure out what I messed up

Hi can anyone give me a hint on where to use the key of regret and where to locate the right triangle?

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I've had this as something I've wanted to play for years, never really finding the right time of my life until now and god, I am so glad I finally pulled the trigger. I am SO fucking in love with this game. Charming, engaging, painful, spooky, it's everything anyone could ever want out of an rpg and more! I love the mechanics, the characters, the aesthetics and vibes...I was delighted to meet every new enemy and explore every new and horrible location and god the music!!!! I was grooving the whole time! And the combat got me amped as hell, there's something so satisfying about working out the perfect way to smash any enemy comp that never got old, as a fan of smashing shit with a baseball bat IRL it felt particularly good playing around with those mechanics and making them truly monstrous free damage haha. A magical bit of art to experience at a time of my life where burnout with work and adult responsibilities had me convinced I might really never enjoy a videogame again. I'll hold Daybreak and it's survivors in my heart for the rest of my life...and not just because I can now never be normal about Alicia and Miriam, sorry, sorry, their chemistry is too good, what if they had to be room-mates, what if they had to share a bed, what if they had to endure the friction of mundane living together as two very independent and willful women, what if they got so mad about it they kissed???????? These are thoughts that have kept me up at night, and will for many nights to come.

Thankyou so much for making this wonderful experience and thankyou for continuing to make things! Hopefully it will not take me four years to work up the right mindset to play the next one ehe. Truly an unforgettable and beautiful little ride.

Thanks so much for your comment, this totally made my day! I'm so glad this was so enjoyable in a time when you really needed it, that's so awesome!! And your idea of what happens to Alicia and Miriam afterwards might not be far off at all haha

As someone who is So Fucking Normal about RPGMaker games, this is now my go-to game to show people that not every RPGMaker game is some soulless copy. In the first 2 hours or so I pegged it as a mix of Persona (4), Earthbound/Mother, and Yume Nikki, but damn that bit at the end got REALLY Yume Nikki for a bit. I still haven't beaten it, mainly because I'm at the organic machine right now and I haven't the faintest clue what the code is or even where to start looking. Can I get a nudge in the right direction? I love this game but I hate having to grind and fight all the time... the gameplay is really great, don't get me wrong, but I find it easy to burn out on RPGs. I guess I could just lower the difficulty... I honestly completely forgot I'm playing on Normal haha. Anyway, yeah, a hint for the translation code would be awesome, but no pressure. Thanks for making such a great game, and making it free! Now my friends have no excuse not to play it (half joke).

You first have to beat the final boss. The code for the organic machine is at the end of the credits. The organic machine only does 2 things

1. fixes the shit ass fonts citizens of the expanse use

2. if activated at the start of the game, gives an early Glutton Emblem and EXP Scarab. As far as I'm aware, this is the only way to get all 4 EXP Scarabs.


Grinding is not necessary, but you will often have to fight a huge number of enemies while trying to unlock various secrets. Fights can drag on for a long time, especially on nightmare difficulty. Beating the game and all post-game content took me 34 hours! It would be nice if enemy spawns were halved and enemy rewards were doubled. A lot of the game is spent doing the same fights over and over.

Hey I am fascinated by the skills and enemies of this game and would love to get a more in depth look, can I please have the key to unencrypt the data so I can see it on RPG maker? Pretty please?

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(Nothing to see here :P)

THANKS!

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Been gathering some data that you might be interested in:

*AHEM* (read the following In a british nature documentary voice)

One of the eight main Derlethian taxonomies the spectral taxonomy is composed out of ectoplasmic beings, many being rumored to be spirits of the dead, angels and demons, many of them being able to possess and curse their prey and agressors, usingectoplasmic powers unique to them, Also their spectral nature makes them extremely resistant to physical attacks, but as a trade off without much of a physical body to fall back on they are very vulnerable to all non-eldritch sychic powers, specially pure psychic, this might help us discover more about the mysterious nature of eldritch psychics.

Today we currently know of 21 species of spectral beings, with the inflictor and the fallen fool either belonguing in this group or close relatives, rumors say that even the Great Chagora the enraged, Inner evocation of Rage, might be a spectral being himself, others say its the dreaded Firtborn The Estranged evocation, if she even can be considered an evocation, is herself a spectral being.

Their average stats are as follow:

HP: 2617

MP: 61

ATK: 35

MATK: 40

DEF: 49

MDEF: 44

SPD: 55

LUK: 40

In the next episode we look down at the creatures that crawl, slither and skitter along the ground, the creeps.

We desire feedback from our audience

haha, very cool! :DDD

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I kinda associated each Evocation with one of the enemy types (Except for Zlonyth and the firstborn):

Elothu: Oddity (because he is humanoid like)

Farudon: Primal (this one should be obvious)

Ailtur: Machines (even if he does not look machine like in the least he is the only Evocation to use machine skills)

Ginyagu: Mystics (he looks kinda Whimsical and fantastical like many mystics)

Moror: Armored (He looks like a plant and the only plant enemy in the game besides the processing plants and the offshoots is a armored enemy the void tree)

Isanir: Creep (She is a giant centipede)

Chagora: Spectral (the weakest link since he does not use any ectoplasmic skills and uses phisical skills which very few spectral enemies use, on the other side he is kinda of ghost like in appearence)

Phritotch: Nightmare (one of the freakiest and most bizzarre designs out of all evocations, also specializes in eldritch damage)

Was any of that intentional? 

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(Again read this In a british nature Documentary voice)

Out of All eight main Derlethian Taxonomies, there's much debate for what separates creeps from the others, their main traits seem to be the following: many of them seem to be creatures that would be seem as pests or vermin like insects, worms, mollusks, fungi and arachnids, another common trait is that most, if not all creeps crawl along the ground. 

Most creeps have very soft bodies, usually only protected by a weak, thin and brittle shell if at all, due to this they are particulary vulnerable to bludgeoning and cutting attacks, also having the cowardly instincts the vermin usually have leaves creeps vulnerable to terror psionics, These creatures defend themselves using mainly vicious physical blows, their psychic powers usually with the intent of poisoning and weakening their adversaries just as much as causing damage, many of their physical weapons also having such properties.

Today we know of 31 sub-species of Creeps making it one of the largest taxonomies.

Their average stats are as follow:

HP: 3063

MP: 30

ATK: 43

MATK: 33

DEF: 38

MDEF: 35

SPD: 48

LUK: 33

In the next episode we see the taxonomy closest to humanity: Oddities

(OK you know the drill by now)

Compared with all other main Derlethian Taxonomies the Oddities are the closest to humankind, humanoid (or at least ape-like) beings usually capable of wielding tools and weapons, they also have a impressive 33 known sub-species, just to be clear: humans are not oddities, however transformed or reanimated humans are.

In combat oddities have a huge variety of possible fighting styles: some are mighty brutes capable of crushing their foes with their bare fists, some are skilled warriors slashing their adversaries to pieces with their blades and others are powerful psychics that use their minds to torn their foes asunder. Strangely however few (if any) of them use these capabilities combined. Due to their similarities to humans weapons that are effective on humans are also effective on them, like bullets, and humanity is more used to sadness than most animals so sorrow psionics will have a reduced effect, but just like humanity's intelect has exposed them to horrors most beasts have no knowledge of, Oddities are vulnerable to terror psyonics.

Their average stats are as follow (Oddity stats vary immensely so these averages can be misleading)

HP: 2871

MP: 63

ATK: 46

DEF: 47

MATK: 40

MDEF: 45

SPD: 48

LUK: 40

In the next episode we take a look at the Whimsical and fantastical beings whose greatest weapon is their mind: the mystics

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Nice game, but it kinda looks like family guy. Nightmare mode is very slow. It took me 30 something hours just to beat the main campaign. Is it possible to kill Uboa?

edit: nvm i killed uboa

oh i have a couple of criticisms:

1. never used the phrase "taught him a lesson"

2. never used the term "target audience"

Fantastic game! :D

Hiya, I'm playing this game on Steam right now, getting the third ending and it is really good, I just can't stop playing, can't say I explored everything but I'm trying and will try even harder when I'll replay it later on :3 Just scratched that itch for great RPG Maker games and while I did get a lot of references it still had a cozy Earthbound vibe that warmed my heart from the get-go. Thank you. 

Now there will be spoilers and one spoiler-related stray typo so a fair warning. 

While I enjoy finding things out myself and the pic below will probably illustrate that quite well (honestly the only thing I would like to add is for at least character levels to go to new game but I'm just one of those people who enjoys exploring and lore more than fighting) but I do want to ask just one thing: when in the Temple of Rebirth we were told that 'The devil merchant is real, buy an item to get a hint', what was that about? I mean a hint maybe? I probably missed something but maybe I didn't get the meaning right because it sounds like there's a character selling something and giving a hint about the elusive devil merchant when we buy said item, am I correct?

And I don't think I need to tell where this is but yeah, Neo Vinclum, yeah, if this guy will keep rising stats as he does I have soooo much time... is there a limit actually? But still it's 'tasty', right? 

I've been thinking about how large daybreak really is, at first I thought of it as a town, however daybreak uptown is quite developed and dense, so I think it might be a small city of around 100000 inhabitants

Played this already through the other channels. I bet you can guess who I am! Just came to share my laughter at the facepalming Alicia in the cover image! So unexpected! Hehe!

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Oh gosh, I absolutely loved this! A perfect mix of spookiness and quirkiness. Loved the characters, story, mechanics, everything. c:

Thank you so much for not only making this but also releasing it for free! Like I honestly still kinda can't believe this game is free, wow.

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One thing I would have changed in the game is the name of Lamar's Barrier skills:

Instead of Terror Barrier: Courage/Bravery Barrier

Instead of Rage Barrier: Peace/Tranquility/Calm/Serenity Barrier

Instead of Sorrow Barrier: Happyness/Joy/Delight Barrier

Even if this might seem a bit too positive for the game, it makes sense using the opposite positive emotion to protect from psychic attacks that channel negative emotion.

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song choices are well done, gameplay was great, writing was shaky at times but the overarching story was pretty nice, and the art... uh... i can't hate it, but i can't love it. didn't waste my time, came back for nightmare mode (it was either extremely unfun or extremely fun), should have chosen bad dream

PS: nerf nightmare mode clayton

The Mortis Bat wouldn't happen to be a reference to OFF, would it? Considering it's the "Bat of Purification" and the developer is Mortis Ghost. As a fan of it as well as W&U, I have to respectfully nod to your good taste in RPGMaker games. It'd be funny if the battle music changed to "Pepper Steak" if Alicia equips it, though I'm sure it sadly wouldn't be possible.

Yeah, you're completely right, it's an OFF reference, I love OFF! :DDD

haha, it would have been great to have Pepper Steak in the game, that song rules, but yeah I'd have to ask the original composer and I wouldn't really feel right using it in a completely different game

Does anyone know how to find the four digit safe code inside City Hall? North of the lounge and kitchen?

There’s hints all throughout the City Hall that tell you the numbers you need for the safe code and in what order. Make sure to visit every room to search for numbers on walls and such.

Thank you so much!

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I find the monsters on this game fascinating, I think for a sequel  making a playable monster of every type would be awesome (maybe even a delegate that can shapeshift), any way I can take a look at the stats and skills of the monsters?

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Oooh thanks, that's a very cool idea! As for the stats and skills, unfortunately I haven't got them on any sort of spreadsheet or anything, so I don't have an easy way to do that.

Thanks!

Where is the fool that leads to sprite pond?

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In City Hall past the room where you have to place objects to progress through a white room, take the path to the left where you can find a semi-hidden door. Pass through the door and through a dark hall and find the mayor's hidden room (you'll have to fight a miniboss). After visiting the hidden room, head back into the dark hall, the Fool will now be in that hall.

Works great on steam deck! Seasonal reminder that you are awesome.

;_; Thanks so much! Great to know that it works on Steam Deck, that's awesome! ^_^

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this game and its writing absolutely fucked me up. really enjoyed it! 1000/10

Thanks so much!!! :DDD I owe a lot of it to Sooz, my cowriter, who really made the characters come to life!

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man i love this game! i'm on my 4th playthrough and it makes me just as happy as the first time!

Wow, that's awesome! :DDD Thanks so much for putting so much time into it!

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Hi, I'm sorry to nag, but wanted to let you know that the updates for this game don't play well with the Itch client.  Since each folder is named differently, the client creates a new installation folder every time it updates the game.  This means that it gets confused when launching the game since there are multiple executables installed.  The user needs to delete the old version(s) manually; otherwise it's not clear which executable to choose when running from the app (see screenshots below).  If you would prefer not to use Butler, I believe that keeping the compressed folder name the same between versions would prevent this.

I know this is pretty late notice for this game, but hopefully it will help going forward.  I'm really enjoying the game and will post some thoughts once I finish it. 



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Thanks very much for bringing this to my attention! I had no idea this was happening, I'm sorry for the issues this has caused! If I'm understanding correctly, if I name new versions the same as the last update, it'll be fine for the Itch client?

Thanks very much, again, for bringing this to my attention!

I'm not positive, but I think that the name of the .zip file doesn't matter, and that this is happening because the .zip contains a folder at the top level.  In each version, the folder is named differently, so when the client goes to install the contents of the .zip, it thinks that the folder is something brand-new and installs it alongside the existing ones.  So, I think that if you either keep the folder names inside the .zip the same for each release (e.g. just "Weird and Unfortunate"), or if you just zip all the files directly instead of zipping a folder, then Itch will understand that the new version should go on top of the old one.  

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Ah, I see! I'll try that next time, thanks very much :D

Close to the end of my playthrough, and all I'm missing is one of the fools in the final dungeon. I found the one in the Princess area, anyone wanna drop some knowledge on me and let me know which area the other one is in?

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It's in the Forest area :D

Ouch, really? That was the one place I was confident in crossing off :D
Thanks

Decided to go back to this game, give it the ol' replay again. It's got a great way of sticking with you, between the mechanics, soundtrack, characters, art, and writing.

Thank you, unity, for making such a fun and engaging game!

You're welcome, and thanks! I'm really happy it's good enough to come back to! :DDD

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I'm having an odd issue with my current run. Windows died on me, and I had to switch to Linux (I know). Odd thing is, this game spikes my cpu temp up to 95 degrees within half an hour of booting it up. But my cpu usage never goes above 20%.I play windows game through Lutris, and I've never had this happen before. Any Linux players out there who might be able to help?

*EDIT*

I might have found a workaround for now. By lowering the game's priority, I can limit the heat spike a bit. Its still getting up to 80-82 degrees, but at least its not 95+. Still far more than this game should be taking, but at least its more playable now.

I'm sorry that I can't be of much help, as I'm not a programmer and RPG Maker has never been designed to prioritize performance (it really should run smoother in a lot of areas -_-)

With my luck,  its some bizzare software/hardware combo that hates this specific rpgmaker version or something.

just replace your pc's fan with an industrial grade air conditioner, that should fix it

Just finished this after a very intense week. Excellent work! A very well-polished and well-realized game.

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Thanks very much! :D Glad it was enjoyable!

so i've only hit the second boss fight, but i'm really enjoying the game so far! the art style is fun and lively, setting is great, and all the characters so far feel refreshing and unique :)

Thanks very much! :DDD Hope you continue to enjoy it ^_^

funnily enough, this has actually became my new comfort game, due to mother 3 getting old after you've played it 150 times (this is not an exaggeration), and omori being depressing if you do the Hikikomori route, which i did last due to me knowing how fucked up it is, so this is really the only rpg that i havent done everything yet, that i can actively play without 

A: fucking myself up mentally for 30 hours

B: wasting 30 hours for the 151st time.

so yeah, thanks for making this game and being wonderful in general!

Wow, that's a huge compliment, those games are all amazing! :DDD So glad you enjoy this one that much! ^_^ I hear you about the replaying, I love Mother 3 as well but you can only play it so many times, tho I haven't played it quite that many yet XD

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trust me, about 70 of those times were me doing a randomizer or challenge run, there is no way i can play default mother 3 150 times without me losing my sanity, also, i found out that someone created a tvtropes page for this, so thats pretty cool

Haha Mother 3 randomizer sounds like fun, I should check that out! And yeah, I saw the TV Tropes page, I was really surprised!!! :DDD It's really amazing :D

i could give you the link to the mother 3 randomizer, since its very hard to find on your own and you'd have to go through the starmen.net forums, which is both depressing due to nostalgia and hard because the website is shittily designed

Sure, that would be great! :D Thank you!

Excellent choice of soundtrack *chefs kiss*. I mixed a 45 minute mashup of all of the battle tracks and uploaded it to youtube! I then realized on replay that The Verge was actually slown 25% in-game oops gotta do the mix over again lmao. Yooo I'm about to release my own rpg project this month; got any advice for getting anyone to know about it? I figured I would just do a YT trailer. Thx!

Thanks so much! I'd love to hear that mashup when you get it uploaded! :D

Unfortunately marketing and getting seen is not my strong suit. I think a video trailer will really help, but all the success I've had is just putting things out for years and having people spread word of mouth, so I'm afraid I don't have much in the way of advice there XD;;;

Aights no sweat I've got a couple YT subscribers that might be in to some jrpg shenanigans. I've warmed em up to it with this mix!

Also sequenced ProfKliq's Crystals into a stepmania song.

Thanks very much, this is really awesome! :DDD

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Incredible game. Just finished the full thing, with my final save clocking in at about 23 and a half hours. I hadn't the remotest idea it would be any considerable length at all when I downloaded it for free, let alone as long as a triple A game.

In terms of review I have quite a bit to say. I selected normal difficulty at the start, then promptly forgot I was given a choice, and spent most of the game thinking it was too easy. However even on normal I found Hell to be quite a challenge, and an enjoyable one at that. I'll likely revisit this game eventually and replay it on a higher difficulty; it deserves that. I beat Cephiti but absolutely could not beat the other boss in the area, so the balancing there might be a bit off, as you said Cephiti wasn't even meant to be beaten at all.

I love the writing in this game. You have a definite voice and it permeates the entire thing. Initially I wasn't a fan of how prominent it was causing it to affect the tone (though I didn't hold it against you, that tends to happen with indie games) but by the end it had fully won me over and I think the game overall is better for it. I do think the lighthearted and parodical tone of the game led to some of the big emotional beats, climactic moments, and plot twists feeling a bit more hollow than was probably intended, but honestly just playing around with the sounds, music, and pacing of those moments could probably fix every problem in that area. I'm also not a big fan of mysteries where the answer is "whatever you think the answer was" like some of the stuff in the ending looks to be, but the game was very good regardless. I hope Ellicide (I think that's the daughter's name?) returns in something in the future, since as far as I can surmise all Makyo-related content is non-canon. I'm not sure if all the meta talk and timeline reset is diegetic (my brain is poisoned from Undertale) or just a fun framing device to work Makyo in, but if it is diegetic I find it very compelling. Especially whoever it was asking me if I was satisfied with the game.

Oh, and the translation machine can go pound sand! I figured out both the codes on my own to the point that I could pretty reliably read any weird message I found. To be fair it usually took me a while to translate it out in my head, but I got to the point with one of them that some sentences I was reading like plain text. I think you should put some one-off dialogue in somewhere that's a mix of both codes just to throw any others like me for a loop. (This might not be possible, or it might already exist and I missed it.)

Anyway, lot of rambling to say amazing game and I'm definitely going to play more of your catalogue eventually.

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Thanks very much for the kind words and for all of the feedback! :DDDD

As for the writing in the game, I'm very much an amateur and still have a ton to learn, and I owe so much to my cowriter and editor Sooz, who took a lot of my dialog and made it 100% more readable and snappier. Tone is hard to nail down and this whole game was an experiment in contrasts, so I understand that it's pretty rough, but I'm very glad it gelled with you in the end!

*SPOILERS below for anyone who hasn't beaten the game yet, but...*

As for the post game ending stuff, perhaps I explained it badly in a previous post.  Rather than "whatever you think the answer was," I feel like the mystery of what's going on is more compelling than a straight answer. The Outer Evocations now have a brand new dimension as their playground and that may or may not be such a good thing, cosmologically or otherwise. I feel like going into any details beyond that defeats the purpose. Not to mention that keeping it vague leaves open doors if I do sequels or spinoffs. Perhaps it's not satisfying to have the ultimate future of what the Outers will do absent in-game and perhaps that's a mistake on my part, but that's ultimately what I came up with for the ending.

As for the diegetic and meta talk, the person who asks you if you are satisfied is very much a character in the narrative, someone who finds the temptation of exploring more of the forbidden infernal regions too tempting to leave alone. Did the rewind actually happen in the narrative?  I doubt any of the characters would make that choice, but they weren't the ones being asked. As you said, I don't consider anything from Makyo to be canon within the ending going forward (as it could conflict with possible sequel ideas) but I still agree that exploring more of the Firstborn Child in some other game could be a lot of fun, I'll definitely keep that in mind :D

Congrats on the pro translating! The organic translation machine exists because, when I released a version of the game with about half the content (up to the end of the school) I noticed no one had been attempting to translate the ciphers. On top of that, a few people had requested a way to do it automatically, so the organic machine was put in there for them. Since then, however, I've been delighted to see a small handful of people take up the ciphering quest and mastering it. That was super fulfilling! You have my respect for that as well! And yeah, it would have been fun to combine the languages to really throw people for a loop, but I didn't think of it XD;

Thanks again for all of your comments and I'm so happy you liked the game! :DDD

No problem, and cool!

I see where you're coming from with the story, I like the mystery of it. It also did seem from that last cut off line of dialogue that there was a very real answer that was just being left off as a sequel hook. I'm not personally a fan of stuff where the meaning behind an action or a metaphor is entirely up to interpretation, because then it just seems like it was put in without any actual meaning. A mystery as the intended meaning, though, is far more preferable to me.

Very cool to know I wasn't just speculating wildly about the mystery character. And yeah, I figured Makyo wasn't canon because the way Zlonyth interacts with the party very heavily conveys it, as well as the decisions and power scaling of the firstborn being pretty inconsistent (one ending she rises and immediately destroys the matriarch and then the earth in seconds, the other ending she rises and fuses with the matriarch to gain a form that is able to be defeated by the party regularly?) so it's pretty clear that it only exists because the environment and extra battles are cool.

It was really fun translating, though like I said I never quite got to mastering the language, I usually had to re-decode it based on what was implied by the letters I already had memorized. One of the main reasons I started is because I didn't actually know there would be a translation machine later to help me out, so it not being originally intended makes sense.

Finally got around to playing this. Figured I'd stream it for posterity and for recording purposes. It's been a blast so far.

Oh, wonderful! :D I'm really glad you're enjoying it and thanks for streaming the game! :DDD

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This is fantastic.

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Thanks! :D

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Hi, I've been loving this game and am currently going through my second playthrough at a harder difficulty. I was wondering if there was a way to be deemed "worthy" by the npcs inside the hidden sewers?

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Ah, sorry about that, there's no way to get in there, I just had them say that in an effort to imply there was more to the sewer than what you were able to explore. I'll make that clearer in the text.

So glad you're enjoying the game so much :D

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Ah okay, thank you! And this is definitely one of my favorite games I've played in a long time.

Hello! 

 I wanted to say that I absolutely loved how vast and unique this game is. I was surprised at how big this game is, there are so many layers from finding each of the party members, to the vastly different settings. IT's great! 

(SPOILERS)




I do have a question on the "bonus fight" in NeoVinclum. I cannot for the life of me defeat these three, am I missing an item or something? Still looking for the invisible guy ;) Love the references too


Great game and great work! 

Thanks so much! :DDD

I may have gone overboard on that bonus fight, it's extremely rough. I may tone it down a little. The only reward for it is an accessory, so you're not missing much.

As for the invisible guy, he's very well hidden XD

Thanks again for playing!

(Spoilers)






Wait a second! Are there 2 invisible guys? One where you first encounter NeoVinclum earlier in the game, and then is there another guy hidden in the Neo Vinclum in Makyo?

Yes, the invisible guy shows up both when you first visit Vinclum and also again in Neo Vinclum in Makyo :D

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I also solved the triangle's secret, watched the regular ending, and the hell ending. How do you watch the 3rd ending?

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If you've been to the bottom of Makyo, and then go back and beat the game again, there is a slightly altered ending

Thank you.

(Spoiler)








I saw the third ending, too. What is the meaning of the scene where you die at the bottom? And spiders are definitely that person, right?.... Thank you so much for making a fun game.

You're very welcome! :D

I'm going to avoid discussing the endings, as I feel like it's a lot more fun to let people discuss their own theories rather than spell everything out, so all I'll say is that the thing at the bottom of Makyo is very very bad XD

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Nice typo; v116 unplayable!

"But the bigger and badder monsters might resist Dread, reducing the changes it can be applied to them." That should probably be 'chances'.

This game is godlike.  It has encouraged me to finish an rm2k project. I'm on my 2nd playthrough, this time feeding Miriam every stat up and obol.

I feel dumb asking, but do you remember where in-game that text is? I'm having trouble finding it XD

Thanks for letting me know, no matter how many typos I fix, there are always more.

So glad you're enjoying the game so much, and best of luck with your own game!

Yeah, I know the feeling! Turns out I was bad at spelling 20 years ago and didn't care to fix a lot of it 10 years ago.

Here's a screenshot of the bug you're looking for, a bit before Dott's place:

Perfect, thank you! :D

Hi. I think the game is awesome so far. I've collected the right and left pieces of the triangle, but I'm not sure where I need to take them. I'm at the point where I can proceed to Daybreak, but I don't know if going there will lock me out my chance to use them

First off, congrats on finding both pieces! They're probably the most hidden secret in the game :DDD

They aren't used until the post-game in the bonus hell dungeon, so feel free to go ahead and proceed to Daybreak. And don't worry, going there won't lock you out of anything ^_^

Thank you!! I've been playing these types of games since SNES, so I tend to trace all the walls looking for secrets so it wasn't too bad except for the trial and error in the mine. 

Have you considered releasing on Steam? I think people would pay for this game. 

Haha I went overboard on the mines, they are way huge XD

And yeah, I'll consider Steam for the future. Thanks! :D

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