Grinding for fortune tickets in the Mind Mines SUCKS. It gets really boring really quickly. What if you could pay a multiple of the entrance fee to multiply the tickets you find?
I've had this as something I've wanted to play for years, never really finding the right time of my life until now and god, I am so glad I finally pulled the trigger. I am SO fucking in love with this game. Charming, engaging, painful, spooky, it's everything anyone could ever want out of an rpg and more! I love the mechanics, the characters, the aesthetics and vibes...I was delighted to meet every new enemy and explore every new and horrible location and god the music!!!! I was grooving the whole time! And the combat got me amped as hell, there's something so satisfying about working out the perfect way to smash any enemy comp that never got old, as a fan of smashing shit with a baseball bat IRL it felt particularly good playing around with those mechanics and making them truly monstrous free damage haha. A magical bit of art to experience at a time of my life where burnout with work and adult responsibilities had me convinced I might really never enjoy a videogame again. I'll hold Daybreak and it's survivors in my heart for the rest of my life...and not just because I can now never be normal about Alicia and Miriam, sorry, sorry, their chemistry is too good, what if they had to be room-mates, what if they had to share a bed, what if they had to endure the friction of mundane living together as two very independent and willful women, what if they got so mad about it they kissed???????? These are thoughts that have kept me up at night, and will for many nights to come.
Thankyou so much for making this wonderful experience and thankyou for continuing to make things! Hopefully it will not take me four years to work up the right mindset to play the next one ehe. Truly an unforgettable and beautiful little ride.
Thanks so much for your comment, this totally made my day! I'm so glad this was so enjoyable in a time when you really needed it, that's so awesome!! And your idea of what happens to Alicia and Miriam afterwards might not be far off at all haha
As someone who is So Fucking Normal about RPGMaker games, this is now my go-to game to show people that not every RPGMaker game is some soulless copy. In the first 2 hours or so I pegged it as a mix of Persona (4), Earthbound/Mother, and Yume Nikki, but damn that bit at the end got REALLY Yume Nikki for a bit. I still haven't beaten it, mainly because I'm at the organic machine right now and I haven't the faintest clue what the code is or even where to start looking. Can I get a nudge in the right direction? I love this game but I hate having to grind and fight all the time... the gameplay is really great, don't get me wrong, but I find it easy to burn out on RPGs. I guess I could just lower the difficulty... I honestly completely forgot I'm playing on Normal haha. Anyway, yeah, a hint for the translation code would be awesome, but no pressure. Thanks for making such a great game, and making it free! Now my friends have no excuse not to play it (half joke).
You first have to beat the final boss. The code for the organic machine is at the end of the credits. The organic machine only does 2 things
1. fixes the shit ass fonts citizens of the expanse use
2. if activated at the start of the game, gives an early Glutton Emblem and EXP Scarab. As far as I'm aware, this is the only way to get all 4 EXP Scarabs.
Grinding is not necessary, but you will often have to fight a huge number of enemies while trying to unlock various secrets. Fights can drag on for a long time, especially on nightmare difficulty. Beating the game and all post-game content took me 34 hours! It would be nice if enemy spawns were halved and enemy rewards were doubled. A lot of the game is spent doing the same fights over and over.
Hey I am fascinated by the skills and enemies of this game and would love to get a more in depth look, can I please have the key to unencrypt the data so I can see it on RPG maker? Pretty please?
Been gathering some data that you might be interested in:
*AHEM* (read the following In a british nature documentary voice)
One of the eight main Derlethian taxonomies the spectral taxonomy is composed out of ectoplasmic beings, many being rumored to be spirits of the dead, angels and demons, many of them being able to possess and curse their prey and agressors, usingectoplasmic powers unique to them, Also their spectral nature makes them extremely resistant to physical attacks, but as a trade off without much of a physical body to fall back on they are very vulnerable to all non-eldritch sychic powers, specially pure psychic, this might help us discover more about the mysterious nature of eldritch psychics.
Today we currently know of 21 species of spectral beings, with the inflictor and the fallen fool either belonguing in this group or close relatives, rumors say that even the Great Chagora the enraged, Inner evocation of Rage, might be a spectral being himself, others say its the dreaded Firtborn The Estranged evocation, if she even can be considered an evocation, is herself a spectral being.
Their average stats are as follow:
HP: 2617
MP: 61
ATK: 35
MATK: 40
DEF: 49
MDEF: 44
SPD: 55
LUK: 40
In the next episode we look down at the creatures that crawl, slither and skitter along the ground, the creeps.
I kinda associated each Evocation with one of the enemy types (Except for Zlonyth and the firstborn):
Elothu: Oddity (because he is humanoid like)
Farudon: Primal (this one should be obvious)
Ailtur: Machines (even if he does not look machine like in the least he is the only Evocation to use machine skills)
Ginyagu: Mystics (he looks kinda Whimsical and fantastical like many mystics)
Moror: Armored (He looks like a plant and the only plant enemy in the game besides the processing plants and the offshoots is a armored enemy the void tree)
Isanir: Creep (She is a giant centipede)
Chagora: Spectral (the weakest link since he does not use any ectoplasmic skills and uses phisical skills which very few spectral enemies use, on the other side he is kinda of ghost like in appearence)
Phritotch: Nightmare (one of the freakiest and most bizzarre designs out of all evocations, also specializes in eldritch damage)
(Again read this In a british nature Documentary voice)
Out of All eight main Derlethian Taxonomies, there's much debate for what separates creeps from the others, their main traits seem to be the following: many of them seem to be creatures that would be seem as pests or vermin like insects, worms, mollusks, fungi and arachnids, another common trait is that most, if not all creeps crawl along the ground.
Most creeps have very soft bodies, usually only protected by a weak, thin and brittle shell if at all, due to this they are particulary vulnerable to bludgeoning and cutting attacks, also having the cowardly instincts the vermin usually have leaves creeps vulnerable to terror psionics, These creatures defend themselves using mainly vicious physical blows, their psychic powers usually with the intent of poisoning and weakening their adversaries just as much as causing damage, many of their physical weapons also having such properties.
Today we know of 31 sub-species of Creeps making it one of the largest taxonomies.
Their average stats are as follow:
HP: 3063
MP: 30
ATK: 43
MATK: 33
DEF: 38
MDEF: 35
SPD: 48
LUK: 33
In the next episode we see the taxonomy closest to humanity: Oddities
Compared with all other main Derlethian Taxonomies the Oddities are the closest to humankind, humanoid (or at least ape-like) beings usually capable of wielding tools and weapons, they also have a impressive 33 known sub-species, just to be clear: humans are not oddities, however transformed or reanimated humans are.
In combat oddities have a huge variety of possible fighting styles: some are mighty brutes capable of crushing their foes with their bare fists, some are skilled warriors slashing their adversaries to pieces with their blades and others are powerful psychics that use their minds to torn their foes asunder. Strangely however few (if any) of them use these capabilities combined. Due to their similarities to humans weapons that are effective on humans are also effective on them, like bullets, and humanity is more used to sadness than most animals so sorrow psionics will have a reduced effect, but just like humanity's intelect has exposed them to horrors most beasts have no knowledge of, Oddities are vulnerable to terror psyonics.
Their average stats are as follow (Oddity stats vary immensely so these averages can be misleading)
HP: 2871
MP: 63
ATK: 46
DEF: 47
MATK: 40
MDEF: 45
SPD: 48
LUK: 40
In the next episode we take a look at the Whimsical and fantastical beings whose greatest weapon is their mind: the mystics
Nice game, but it kinda looks like family guy. Nightmare mode is very slow. It took me 30 something hours just to beat the main campaign. Is it possible to kill Uboa?
Hiya, I'm playing this game on Steam right now, getting the third ending and it is really good, I just can't stop playing, can't say I explored everything but I'm trying and will try even harder when I'll replay it later on :3 Just scratched that itch for great RPG Maker games and while I did get a lot of references it still had a cozy Earthbound vibe that warmed my heart from the get-go. Thank you.
Now there will be spoilers and one spoiler-related stray typo so a fair warning.
While I enjoy finding things out myself and the pic below will probably illustrate that quite well (honestly the only thing I would like to add is for at least character levels to go to new game but I'm just one of those people who enjoys exploring and lore more than fighting) but I do want to ask just one thing: when in the Temple of Rebirth we were told that 'The devil merchant is real, buy an item to get a hint', what was that about? I mean a hint maybe? I probably missed something but maybe I didn't get the meaning right because it sounds like there's a character selling something and giving a hint about the elusive devil merchant when we buy said item, am I correct?
And I don't think I need to tell where this is but yeah, Neo Vinclum, yeah, if this guy will keep rising stats as he does I have soooo much time... is there a limit actually? But still it's 'tasty', right?
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How does the magic number work? Is it a percentage, or a count? What qualifies as a "secret"?
Here's a link to a translation key I made in mspaint. https://imgur.com/a/7290215-rZ3jDcv
Z is never used in the second font AFAIK.
Grinding for fortune tickets in the Mind Mines SUCKS. It gets really boring really quickly. What if you could pay a multiple of the entrance fee to multiply the tickets you find?
BUG REPORT: When I go to check on the kids in the bunker, they don't disappear from the building near the school.
Thanks for finding that! Seems there's a small window of time where they both exist, I'll have to figure out what I messed up
Hi can anyone give me a hint on where to use the key of regret and where to locate the right triangle?
I've had this as something I've wanted to play for years, never really finding the right time of my life until now and god, I am so glad I finally pulled the trigger. I am SO fucking in love with this game. Charming, engaging, painful, spooky, it's everything anyone could ever want out of an rpg and more! I love the mechanics, the characters, the aesthetics and vibes...I was delighted to meet every new enemy and explore every new and horrible location and god the music!!!! I was grooving the whole time! And the combat got me amped as hell, there's something so satisfying about working out the perfect way to smash any enemy comp that never got old, as a fan of smashing shit with a baseball bat IRL it felt particularly good playing around with those mechanics and making them truly monstrous free damage haha. A magical bit of art to experience at a time of my life where burnout with work and adult responsibilities had me convinced I might really never enjoy a videogame again. I'll hold Daybreak and it's survivors in my heart for the rest of my life...and not just because I can now never be normal about Alicia and Miriam, sorry, sorry, their chemistry is too good, what if they had to be room-mates, what if they had to share a bed, what if they had to endure the friction of mundane living together as two very independent and willful women, what if they got so mad about it they kissed???????? These are thoughts that have kept me up at night, and will for many nights to come.
Thankyou so much for making this wonderful experience and thankyou for continuing to make things! Hopefully it will not take me four years to work up the right mindset to play the next one ehe. Truly an unforgettable and beautiful little ride.
Thanks so much for your comment, this totally made my day! I'm so glad this was so enjoyable in a time when you really needed it, that's so awesome!!
And your idea of what happens to Alicia and Miriam afterwards might not be far off at all hahaAs someone who is So Fucking Normal about RPGMaker games, this is now my go-to game to show people that not every RPGMaker game is some soulless copy. In the first 2 hours or so I pegged it as a mix of Persona (4), Earthbound/Mother, and Yume Nikki, but damn that bit at the end got REALLY Yume Nikki for a bit. I still haven't beaten it, mainly because I'm at the organic machine right now and I haven't the faintest clue what the code is or even where to start looking. Can I get a nudge in the right direction? I love this game but I hate having to grind and fight all the time... the gameplay is really great, don't get me wrong, but I find it easy to burn out on RPGs. I guess I could just lower the difficulty... I honestly completely forgot I'm playing on Normal haha. Anyway, yeah, a hint for the translation code would be awesome, but no pressure. Thanks for making such a great game, and making it free! Now my friends have no excuse not to play it (half joke).
You first have to beat the final boss. The code for the organic machine is at the end of the credits. The organic machine only does 2 things
1. fixes the shit ass fonts citizens of the expanse use
2. if activated at the start of the game, gives an early Glutton Emblem and EXP Scarab. As far as I'm aware, this is the only way to get all 4 EXP Scarabs.
Grinding is not necessary, but you will often have to fight a huge number of enemies while trying to unlock various secrets. Fights can drag on for a long time, especially on nightmare difficulty. Beating the game and all post-game content took me 34 hours! It would be nice if enemy spawns were halved and enemy rewards were doubled. A lot of the game is spent doing the same fights over and over.
Hey I am fascinated by the skills and enemies of this game and would love to get a more in depth look, can I please have the key to unencrypt the data so I can see it on RPG maker? Pretty please?
(Nothing to see here :P)
THANKS!
Been gathering some data that you might be interested in:
*AHEM* (read the following In a british nature documentary voice)
One of the eight main Derlethian taxonomies the spectral taxonomy is composed out of ectoplasmic beings, many being rumored to be spirits of the dead, angels and demons, many of them being able to possess and curse their prey and agressors, usingectoplasmic powers unique to them, Also their spectral nature makes them extremely resistant to physical attacks, but as a trade off without much of a physical body to fall back on they are very vulnerable to all non-eldritch sychic powers, specially pure psychic, this might help us discover more about the mysterious nature of eldritch psychics.
Today we currently know of 21 species of spectral beings, with the inflictor and the fallen fool either belonguing in this group or close relatives, rumors say that even the Great Chagora the enraged, Inner evocation of Rage, might be a spectral being himself, others say its the dreaded Firtborn The Estranged evocation, if she even can be considered an evocation, is herself a spectral being.
Their average stats are as follow:
HP: 2617
MP: 61
ATK: 35
MATK: 40
DEF: 49
MDEF: 44
SPD: 55
LUK: 40
In the next episode we look down at the creatures that crawl, slither and skitter along the ground, the creeps.
We desire feedback from our audience
haha, very cool! :DDD
I kinda associated each Evocation with one of the enemy types (Except for Zlonyth and the firstborn):
Elothu: Oddity (because he is humanoid like)
Farudon: Primal (this one should be obvious)
Ailtur: Machines (even if he does not look machine like in the least he is the only Evocation to use machine skills)
Ginyagu: Mystics (he looks kinda Whimsical and fantastical like many mystics)
Moror: Armored (He looks like a plant and the only plant enemy in the game besides the processing plants and the offshoots is a armored enemy the void tree)
Isanir: Creep (She is a giant centipede)
Chagora: Spectral (the weakest link since he does not use any ectoplasmic skills and uses phisical skills which very few spectral enemies use, on the other side he is kinda of ghost like in appearence)
Phritotch: Nightmare (one of the freakiest and most bizzarre designs out of all evocations, also specializes in eldritch damage)
Was any of that intentional?
(Again read this In a british nature Documentary voice)
Out of All eight main Derlethian Taxonomies, there's much debate for what separates creeps from the others, their main traits seem to be the following: many of them seem to be creatures that would be seem as pests or vermin like insects, worms, mollusks, fungi and arachnids, another common trait is that most, if not all creeps crawl along the ground.
Most creeps have very soft bodies, usually only protected by a weak, thin and brittle shell if at all, due to this they are particulary vulnerable to bludgeoning and cutting attacks, also having the cowardly instincts the vermin usually have leaves creeps vulnerable to terror psionics, These creatures defend themselves using mainly vicious physical blows, their psychic powers usually with the intent of poisoning and weakening their adversaries just as much as causing damage, many of their physical weapons also having such properties.
Today we know of 31 sub-species of Creeps making it one of the largest taxonomies.
Their average stats are as follow:
HP: 3063
MP: 30
ATK: 43
MATK: 33
DEF: 38
MDEF: 35
SPD: 48
LUK: 33
In the next episode we see the taxonomy closest to humanity: Oddities
(OK you know the drill by now)
Compared with all other main Derlethian Taxonomies the Oddities are the closest to humankind, humanoid (or at least ape-like) beings usually capable of wielding tools and weapons, they also have a impressive 33 known sub-species, just to be clear: humans are not oddities, however transformed or reanimated humans are.
In combat oddities have a huge variety of possible fighting styles: some are mighty brutes capable of crushing their foes with their bare fists, some are skilled warriors slashing their adversaries to pieces with their blades and others are powerful psychics that use their minds to torn their foes asunder. Strangely however few (if any) of them use these capabilities combined. Due to their similarities to humans weapons that are effective on humans are also effective on them, like bullets, and humanity is more used to sadness than most animals so sorrow psionics will have a reduced effect, but just like humanity's intelect has exposed them to horrors most beasts have no knowledge of, Oddities are vulnerable to terror psyonics.
Their average stats are as follow (Oddity stats vary immensely so these averages can be misleading)
HP: 2871
MP: 63
ATK: 46
DEF: 47
MATK: 40
MDEF: 45
SPD: 48
LUK: 40
In the next episode we take a look at the Whimsical and fantastical beings whose greatest weapon is their mind: the mystics
Nice game, but it kinda looks like family guy. Nightmare mode is very slow. It took me 30 something hours just to beat the main campaign. Is it possible to kill Uboa?
edit: nvm i killed uboa
oh i have a couple of criticisms:
1. never used the phrase "taught him a lesson"
2. never used the term "target audience"
Fantastic game! :D
Hiya, I'm playing this game on Steam right now, getting the third ending and it is really good, I just can't stop playing, can't say I explored everything but I'm trying and will try even harder when I'll replay it later on :3 Just scratched that itch for great RPG Maker games and while I did get a lot of references it still had a cozy Earthbound vibe that warmed my heart from the get-go. Thank you.
Now there will be spoilers and one spoiler-related stray typo so a fair warning.
While I enjoy finding things out myself and the pic below will probably illustrate that quite well (honestly the only thing I would like to add is for at least character levels to go to new game but I'm just one of those people who enjoys exploring and lore more than fighting) but I do want to ask just one thing: when in the Temple of Rebirth we were told that 'The devil merchant is real, buy an item to get a hint', what was that about? I mean a hint maybe? I probably missed something but maybe I didn't get the meaning right because it sounds like there's a character selling something and giving a hint about the elusive devil merchant when we buy said item, am I correct?
And I don't think I need to tell where this is but yeah, Neo Vinclum, yeah, if this guy will keep rising stats as he does I have soooo much time... is there a limit actually? But still it's 'tasty', right?